Xcom 2 Long War Guide
Long War 2 (LW2)
XCOM 2's and its successor, Long War of the Chosen (LWOTC)
- Alien Biotech → Modular Weapons (Weapon mods are force multipliers).
- Resistance Communications (Unlocks new regions. You need 3 regions by April).
- Laser Weapons (The single biggest power spike. +10 aim, +1 damage over ballistic).
- Plated Armor (Predator armor gives an extra inventory slot for a medkit/flashbang).
- Psionics (Start training a Psi Operative early. They take 60 days to become useful).
- Magnetic Weapons (Long research. Only start if you have 200+ supplies saved up).
Part 4: The Tactical Layer – Fighting the "Long War" Way
Research Order (Recommended):
"Sit down, Private," the Commander said, his voice gravelly. "You’re playing this like it’s a sprint. The Long War isn’t a sprint. It’s a marathon in a minefield. Let me explain how we survive." xcom 2 long war guide
- If you run many missions in a region, Vigilance rises.
- If Vigilance > Strength, Advent will move legions into that region (Strength increases).
- Strategy: Run missions in a low-Strength region to build resources, then abandon it (set to Hide) when Strength hits 5-6. Move to a new region.