The holographic display flickered, then steadied. – rendered in perfect, pastoral detail. Thatched cottages. A windmill. Thirty-seven cheerful NPCs with daily routines coded into their very bones.
: The game uses an adorable anime-inspired art style which creates a sharp contrast against the increasingly desperate and dark circumstances of the plot. Decision-Driven Story Village #27 – "Verdant Hollow" The holographic display
The former protectors are forced into menial labor, made to build the very structures that house the invaders. They are forced to watch as the barbarians take their seats at the head of every table. : The game uses an adorable anime-inspired art