Increases the visible range during normal movement. Setting this to is the maximum native distance. Field of View When Aiming (0–15): Adjusts the zoom level when your weapon is raised. Position When Aiming (0–15):
If you’ve recently re-downloaded Resident Evil 6 only to find yourself getting motion sick from Leon’s shoulder taking up 40% of the screen, you aren't alone. Despite an official "camera patch" from Capcom years ago, the game still lacks a modern FOV slider that satisfies today's high-refresh, ultrawide standards. resident evil 6 fov mod patched