represents a significant milestone in the evolution of Marty McFly’s (Pascal Gilcher) groundbreaking Ray Traced Global Illumination shader for ReShade. Often referred to as "Screen Space Ray Tracing," this specific version remains a popular reference point for users seeking to bridge the gap between traditional rasterized graphics and modern ray-traced lighting without requiring hardware-specific RT cores. What is RTGI 0.36.1?
0.85 (This lowers the strength of the bounce light, preventing over-exposure).0.50 (Keeps shadows dark yet detailed).2.5 (Controls how far light bounces. Lower value = faster performance but less ambient lighting).0.30 (Ambient Occlusion baked into the RTGI. Keep low to avoid dark halos).Once in-game, press the Home key (or Shift+F2 on older versions) to open the ReShade overlay. Reshade Rtgi 0.36.1
0.95 (Prevents light leaking through geometry).0.75 (Reduces flickering. Values above 0.9 cause ghosting).ReShade RTGI 0.36.1, developed by Pascal Gilcher, provides screen-space ray-traced global illumination and diffuse lighting to improve visual fidelity in games. This iteration offers enhanced motion stability and accuracy over earlier versions, while typically requiring a 15% performance decrease to simulate realistic light bouncing. For further technical details, visit Marty's Mods . ReShade RTGI | Ray Traced Global Illumination RTGI 0
This article dives deep into what makes version 0.36.1 special, how it differs from standard screen-space effects, the technical requirements, installation steps, and the best settings to transform your games. Bounce Intensity : 0
(Ray Traced Global Illumination) is the gold standard. Developed by Marty McFly (Pascal Gilcher), version