Opengl Es 31 Android Top [portable]
OpenGL ES 3.1 on Android — Overview and Practical Guide
glDrawArraysIndirect and glDrawElementsIndirect allow draw parameters to reside in GPU buffers. This enables the GPU to generate its own draw calls without CPU intervention, critical for:
- Capture vertex shader (or geometry) outputs and reuse them to reduce CPU work.
Tips and Tricks for Mastering OpenGL ES 3.1 on Android
Better: Check EGL_EXT_create_context_es3_profile or query after context creation. opengl es 31 android top