your opponent recovers from being hit or blocking, you have the advantage. You can move or attack again before they can. Minus (-):
Before we dive into Multiversus specifics, we need to understand the clock. Fighting games run at 60 frames per second (FPS). One frame is 1/60th of a second. Multiversus Frame Data
Parry has and 10 active frames . This means parry is a reaction tool, not a prediction tool. If an attack has 15 frames of startup, you can parry it on reaction if you have 0 lag. The Hidden Geometry of Chaos: A Love Letter