Multiversus Frame Data 〈No Sign-up〉

Multiversus Frame Data 〈No Sign-up〉

The Hidden Geometry of Chaos: A Love Letter to Multiversus Frame Data

Part 3: The Advanced Metrics – On-Hit vs. On-Shield

your opponent recovers from being hit or blocking, you have the advantage. You can move or attack again before they can. Minus (-):

Before we dive into Multiversus specifics, we need to understand the clock. Fighting games run at 60 frames per second (FPS). One frame is 1/60th of a second. Multiversus Frame Data

4 startup frames

Parry has and 10 active frames . This means parry is a reaction tool, not a prediction tool. If an attack has 15 frames of startup, you can parry it on reaction if you have 0 lag. The Hidden Geometry of Chaos: A Love Letter

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