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$3.5 trillion by 2029

The entertainment and media (E&M) landscape in 2026 is defined by a shift from linear consumption to a "multidimensional" reality where digital immersion and artificial intelligence are central to the user experience. Global revenues are projected to reach approximately , driven by intense user engagement across fragmented platforms. Key Industry Trends (2025–2026) Perspectives: Global E&M Outlook 2025–2029 - PwC

spatial computing

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Social media platforms like Instagram (which had recently introduced Stories) and Snapchat were flooded with user-generated content (UGC). This forced traditional media outlets to change their strategy, creating short-form, vertical video content to supplement their primary broadcasts. 24.12.17 was a peak moment for brands using influencers to push holiday products through "unboxing" videos and festive "lifestyle" content. 5. Gaming as Social Media Social media platforms like Instagram (which had recently

Fortnite

By late 2017, gaming had firmly moved into the "Media & Entertainment" category rather than just "Toys." , which had launched its "Battle Royale" mode only a few months earlier, was entering its first holiday season. On December 17

Ed Sheeran:

His hit "Perfect" (and the "Perfect Duet" with Beyoncé) held the #1 spot on the Billboard Hot 100.

On December 17, 2024, three major entertainment events happen: