Horizon Zero Dawn Remastered Update V1589
Patch 1.5
The recent update for Horizon Zero Dawn Remastered , typically referred to in development logs as (Build 17237254), introduced several significant changes focused on accessibility, technical stability, and quality-of-life improvements. Key Highlights of the Latest Update
As of April 2026, there is no official record of a update for Horizon Zero Dawn Remastered horizon zero dawn remastered update v1589
1.58.9
First, let’s clarify the numbering. While the game’s internal versioning shows , many PC launchers (Steam, Epic Games Store) and patch note aggregators truncate this to v1589 . Do not confuse this with a hypothetical v1.59; v1.58.9 is a hotfix patch building on the 1.58 branch. Patch 1
- Dynamic Texture Pool Adjustment: The game now dynamically adjusts its texture pool size based on available VRAM. If you have an 8GB GPU (e.g., RTX 3070 or RX 6700 XT), v1589 prevents the game from oversaturating the VRAM buffer.
- Decoupled Async Compile: The patch decouples shader compilation from the main render thread. This means that when you enter a new biome (from the snowy peaks to the desert), you no longer experience a “micro-stutter” as textures load.
- Meridian Market Fix: The dense NPC hub of Meridian was notorious for memory leaks. Post-v1589, the game pre-loads NPC data in a segmented ring buffer, reducing RAM usage by up to 25% in the city.