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Dos2 Item Ids New Fixed | HIGH-QUALITY 2026 |

Divinity: Original Sin 2 – Definitive Edition (DOS2), items are typically referenced using Global Unique Identifiers (GUIDs) Template IDs

Conclusion

  1. Case Sensitivity: Item add "ARM_Unique_Helm_Vulture" works. item add "arm_unique_helm_vulture" does not.
  2. The Underscore Paradox: Most DOS2 IDs use underscores (_), not spaces or hyphens. Always double-check.
  3. Gift Bag State: If a Gift Bag (e.g., Siren's Lyre) is not enabled in your save, the game does not load those item assets. The ID will fail.
  4. Classic vs. Definitive Edition: If an ID ends with 5382-9ad3 (a UUID), it is likely from the Classic version. DE prefers plain English descriptors like EX_Unique_Armor.

, mastering Item IDs (also known as UUIDs or RootTemplates) is your ticket to godhood. While the game doesn’t have a built-in "skyrim-style" console, you can use Norbyte's Script Extender to spawn virtually any item directly into your inventory. How to Use Item IDs in DOS2 To use these IDs, you must first enable the Script Extender Console DOS2 Mod Manager dos2 item ids new

Contamination Helm

| Item Name | Item ID (New) | Notes | | :--- | :--- | :--- | | | "EX_Unique_Helmet_Contamination" | Geo-mancer set piece. | | Seal of the Indoraptor | "EX_Unique_Ring_Indoraptor" | Summons a baby dragon. | | Silent Path (Helm) | "EX_Unique_Helm_SilentPath" | Immunity to Silence. | | Antique’s Touch | "EX_Unique_Gloves_Antique" | +2 Lucky Charm. | Divinity: Original Sin 2 – Definitive Edition (DOS2),

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