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Assassin 39-s Creed Unity Sequence 7 Memory 3 Bug Fix
Assassin's Creed Unity
In , players frequently encounter a game-breaking bug during Sequence 7, Memory 3 (Confrontation) . This occurs during the boss fight with Pierre Bellec, specifically during the second Quick Time Event (QTE) where you must mash the interact button (E on PC, B on Xbox, Circle on PS4) to overpower him. The game often fails to register the inputs correctly, causing Arno to be headbutted or the sequence to loop indefinitely. Primary Solutions
Console (PS4/Xbox):
Since you cannot use Cheat Engine, try switching from your thumb to your pointer finger to achieve a much faster tapping speed. Some users report that if the QTE icon turns yellow or red, you should keep mashing as fast as possible anyway, as it may eventually trigger the win. assassin 39-s creed unity sequence 7 memory 3 bug fix
- Disabling and re-enabling the "Enable Chroma" option in the game's graphics settings.
- Changing the graphics quality to a lower setting and then back to your preferred setting.
The most common bug in Assassin’s Creed Unity, Sequence 7, Memory 3 ("Confrontation") Assassin's Creed Unity In , players frequently encounter
- This is often caused by an unstable frame rate or high FPS causing physics glitches.
- Go to Options > Graphics.
- Turn V-Sync ON (or cap the framerate to 60fps in the config file).
- The physics engine in AC Unity is tied to framerate; infinite speed can break collision detection.
The Fix:
A full shutdown (not sleep mode) clears temporary cache that might corrupt the cutscene trigger. Disabling and re-enabling the "Enable Chroma" option in

