3dmigoto Dx12 Direct
3DMigoto is fundamentally a DirectX 11 (DX11) modding tool. It does not have official, stable support for DirectX 12 (DX12)
- The "Black Screen" Crash: If you see a black screen on launch but hear audio, your
d3d12.dllis conflicting with the GPU driver's Agility SDK. Solution: Update your GPU drivers to the latest "Game Ready" version. - Shader Hash Mismatch: DX12 uses dynamic hashing. You might dump a shader, edit it, but the game uses a different PSO hash. Use the
hash_overridefeature in the INI to force specific replacements. - TDR (Timeout Detection Recovery): Heavily modded DX12 games can cause the GPU to stall. Increase the TDR delay in Windows registry or reduce the number of active mods.
3Dmigoto not loading in Cyberpunk 2077 · Issue #137 - GitHub 10 Dec 2020 — 3dmigoto dx12
- Runtime shader interception and replacement for DX12 pipeline shaders.
- Creation of alternate views (left/right eye) by reusing or re-rendering geometry; supports reprojection and camera matrix adjustments where possible.
- Tools to dump compiled DXIL/HLSL or disassembled shader bytecode for analysis and modification.
- Injection of custom HLSL/GLSL-like code via replaceable shader files; supports multiple shader variants and conditional logic.
- Support for shader debugging aids (overdraw visualization, normals, UVs).
- Hooking of resource creation and command list submission to manipulate render targets and depth buffers.
- Community scripts/plugins to automate common fixes (depth buffer access, HUD suppression, lens correction).
What is 3DMigoto?
Example workflow: replace a pixel shader in a DX12 game (high-level)
- Modify shaders in games that no longer support DX11.
- Access DX12-specific features (ray tracing shaders, mesh shaders, etc.).
- Apply “no TAA” or “improved sharpness” fixes that require shader editing.